27/May/2023
Had some things keeping me busy like other projects and even annoying IRL stuff.
* Made the yellow book scene more flexible to create various books with different info.
* Added 3 “tutorial” levels before the preexisting 6 levels, where mechanics/concepts are introduced at a better pace and included respective hint books.
* Made a first attempt at a cutscene: This is very special because there’s a lot of potential even if the writing, art, timing etc could’ve been better.
* Added a “studio presents” animation before the main menu.
* When entering certain worlds, a stylized name of said world will pop up in the screen (If you look into the Github repo, you can spoil yourself with the other worlds’ names but their actual contexts needs work… unless you find some long thing i wrote that isn’t really kept that secretly).
What else:
* I might do the Save/Load system later even though all i want to keep in mind is the current level that a save happens and maybe the life count (Something i already had issues with in the past).
* The “intro” cutscene before the first level also needs actual images, so maybe an update can be focused on new art.
Get Project Nortubel (Still WIP)
Project Nortubel (Still WIP)
A 2D "escort mission" based game in Godot
Status | In development |
Author | EyeBall Tank |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Godot, Singleplayer |
More posts
- 01/May/24. Nort part 4/Greklovick17 days ago
- 07/Apr/2024 Some tweaks and 2 guests41 days ago
- 10/Feb/2024: Nort part 3 and Massag-Coav98 days ago
- 8/Mar/2024: Limited playability of the CompanionJan 08, 2024
- 28/Nov/2023: Nort part 2 and Krimb-StoneNov 28, 2023
- 19/Oct/2023 Welcome to HirdrihOct 19, 2023
- 9/Sep/2023Sep 09, 2023
- Small update (4/Sep/2023)Sep 04, 2023
- 29/Aug/2023Aug 29, 2023
- 27/Jun/2023Jun 27, 2023
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