14/Jun/2023
* Added a “Please read” button and text with info related to this game’s problems.
* Added a template for an art gallery but nothing works because there’s no art (And it might be better to make this unlockable and make sure the art is good).
* Every level now uses the same “level template” script (At some point i deleted the “main level script” but because that was an AutoLoad i brought it back just in case).
* Takes 10 coins for a new life.
* I can now add level props, even if i wish the behind-the-scenes system was a bit better (And they're only used in the first level and some could look better since this is an early version of the method).
* Tried adding actual art to the first cutscene (It looks bad, i should try to redo it and use actual construction/gesture art methods).
* Player/Companion collisions don’t change anymore during swim states. This means i need to redo sprites because the visuals are misleading but at least level design can be more flexible and weird collision issues are gone.
I think the Save/Load stuff could be done much later, since i even turned off the buttons.
If anyone has any interest on how to fix the Save/Load issue, pay attention to how the game is structured (Since i obviously put it on Github) because certain threads and screenshots might be outdated.
Let me say: Being my first game, i like to think that Nortubel still has chances to be better and that my next game could consider certain things like image resolution and Save/Load options as first priorities.
Like if my journey as a game dev leads me to make more games and they end up better, Nortubel could be seen as a “rough start” that was still worth it.
I sometimes wonder if i could allow a remake (That would still have the original as a playable project just to not be entirely forgotten/replaced) just to be better presented.
I still have some ideas on how the game's story goes could.
The presentation should be better since i could use actual moving sprites, like the illusion of a camera moving to show a landscape or even effects like moving vehicles or something.
At best, the current art could be seen as “programmer art”.
Worst case scenario, i might need friends of mine to help me fix the art.
Another reason why this update took a bit longer is because i’ve been busy with other stuff like Doom mapping.
Files
Get Project Nortubel (Still WIP)
Project Nortubel (Still WIP)
A 2D "escort mission" based game in Godot
Status | In development |
Author | EyeBall Tank |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Godot, Singleplayer |
More posts
- 19/Nov/2024 Another small update2 days ago
- 7/Nov/24 update14 days ago
- 30/10/24 update22 days ago
- 20/10/24 Nortubel part 8/Untotern32 days ago
- 9/9/24 Nortubel part 7/Herrko73 days ago
- 10/Aug/2024 Part 6/LahiurnAug 10, 2024
- 1/Jul/2024 Nortubel part 5/BrinkaedeaJul 01, 2024
- 01/May/24. Nort part 4/GreklovickMay 01, 2024
- 07/Apr/2024 Some tweaks and 2 guestsApr 07, 2024
- 10/Feb/2024: Nort part 3 and Massag-CoavFeb 10, 2024
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