8/Mar/2024: Limited playability of the Companion
This is not the update with the new world and Nort part 3 but it is one with a very big feature: Being able to play as the younger sibling.
This is because people struggle with the command/AI system and suggested me to take a hint from Lost Vikings.
So far the system kinda works but don't be surprised if there's both technical issues (If both characters are (un)playable, press O or P again to go back to just one) or unappealing aspects like all the things built around the Player that the Companion can't do even if playable.
This feature in general exists as an response to the main gameplay format getting a bit too tricky to most people.
But Stella is still a companion and there's at least one more character idea to be like her (Don't worry, in this character's case, she will have no health bar or ladders, so things will be different).
There's also other stuff in this update:
* Press V when gameplay/cutscenes are paused, so the game remains paused but the pause menus are gone, so you can screenshot things better (And press V again to bring back pause menus).
* Z and X allow cutscenes to move either faster or slower (Based on responses to cutscenes either being too fast or slow).
* First level has new texts/images in regards to Companion ladder stuff and some were even edited.
* Player no longer knocks Companion off ladders, with one tutorial book being changed to something else.
* Companion now climbs slower (Because without the knock off, you’d have them vibrate weirdly when catching up with the Player’s climbing speed).
* HUD now has an icon next to Comp’s health bar indicating their follow/avoid/idle state.
* Stella got the same treatment with the 3 points above.
* These changes also lead to some level design tweaks and Companion's ladder detecting Raycast being a bit bigger.
* Cutscene before Krimb level 3 now ends with the same text in that level’s yellow book, to inform players about Stella.
* Added option to turn on/off smooth camera due to responses about some weird jittery stuff going on.
* TEST: There are now individual buttons for the Comp’s states and they’re 1/2/3. I might change inputs but it has to be made with the other buttons in mind because I don’t think I’ll ever do key binding settings (And Stella gets 4/5/6).
* Hirdrih level 2: Sky now has a sun and moon.
* Krimb-Stone level 2: Added a police car scene.
* Added a moving vertical platform at the end of level p33tt3 for backtracking.
This update was mostly tweak/feature implementation stuff and based of feedback.
The next update might be the Massag-Coav/Nort part 3 one with all the new characters and story stuff to introduce, along with new gameplay features and interactive worldbuilding stuff.
Files
Get Project Nortubel (Still WIP)
Project Nortubel (Still WIP)
A 2D "escort mission" based game in Godot
Status | In development |
Author | EyeBall Tank |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Godot, Singleplayer |
More posts
- 19/Nov/2024 Another small update33 days ago
- 7/Nov/24 update45 days ago
- 30/10/24 update53 days ago
- 20/10/24 Nortubel part 8/Untotern63 days ago
- 9/9/24 Nortubel part 7/HerrkoSep 09, 2024
- 10/Aug/2024 Part 6/LahiurnAug 10, 2024
- 1/Jul/2024 Nortubel part 5/BrinkaedeaJul 01, 2024
- 01/May/24. Nort part 4/GreklovickMay 01, 2024
- 07/Apr/2024 Some tweaks and 2 guestsApr 07, 2024
- 10/Feb/2024: Nort part 3 and Massag-CoavFeb 10, 2024
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